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In the PlayStation version, a mini-game of Galaxian can be played as the game loads. If the player wins before the game loads, eight additional cars become available. The twelve cars are varied in their specifications, with some featuring a high top speed, others excelling at acceleration or turning, and others being more balanced. Certain cars are named after other Namco games such as Solvalou, Mappy, Bosconian, Nebulasray, and Xevious. Once the game has loaded, all the CD is needed for is to play six instrumental music tracks. The player can replace the disc at any time during gameplay, although the game does not update; regardless of what disc is inserted, there will always be six tracks to choose from, corresponding the starting points of the tracks on the game disc. The player can choose a course, transmission (automatic or six-speed manual), car and song. During the race, the player can observe the racetrack from the first-person perspective (or from the third-person perspective for the PlayStation version). Namco's NeGcon controller can be used to play. Being an arcade racer, collisions do no damage, and merely slow the player down. There is also a time limit, which ends the game if it counts down to zero. The game features a single course, although it consists of four configurations of increasing difficulty; Novice, Intermediate, Advanced and Time Trial (the latter two are extended). The player races eleven opponents except in Time Trial, where there is only one. The higher the difficulty, the faster the cars run, with Time Trial being the fastest.(pp18,24,30,40) Each race consists of three laps (two on the beginner course).(pp18,24,30,40) Checkpoints that grant additional time when passed through are present throughout. In the PlayStation version, after every race is won, reversed ones become available, and an additional opponent is encountered in Time Trial; the 13th Racing "Devil", the fastest car. Upon winning, the car is unlocked. In the arcade version, after finishing the game, the winning player's score is saved in action-replay highlights. The PlayStation version features hidden "mirror" version of the tracks. The track becomes a "mirror image" of itself; left turns become right turns and vice-versa, and the surroundings switch sides of the road.
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